Collector
The large center of the world. Contract numbers are delivered here.
Simple guide
Fibonex is a beta factory game about numbers. You build miners, conveyor belts, and machines. In the end, the right numbers should reach the Collector. That is how your factory proves a pattern.
Guided builds and proof contracts give your factory a target. A Contract says something like: "The Collector needs this number" or "The Collector needs these numbers in this exact order".
Your job is simple: build a small factory that creates those numbers and sends them to the Collector. If a wrong number arrives, it counts as Noise. Less Noise means your factory is working cleanly.
The large center of the world. Contract numbers are delivered here.
The factory goal. For example: "Send 5" or "Prove 34 -> 55 -> 89 -> 144".
A wrong number that reaches the Collector. It is not fatal, but it shows that something is messy.
The trace that shows your factory solved the Contract. Online receipts are verified by the server.
In the Home Factory starter, the current task is shown at the top. The build dock is at the bottom. It contains tools and groups such as Belt, COMN, Math, PHYS, LIGHT, and Menu. In Sandbox and Online mode, the top area is quieter because you build freely.
Shows the current goal, such as the next number for the Collector.
This is where you choose miners, belts, machines, signs, and movement tools.
The in-game menu opens theme, camera or character mode, stats, controls, map, Save/Load, research, notes, feedback, and account actions when available.
Local proof checks can summarize what arrived. Online, a private world can create a server-verified proof receipt.
The RES chip opens a resource overview with items from inventory, storage, sorters, and Collector credit that can pay build costs.
| Block | What it does | When you need it |
|---|---|---|
| Miner | Mines a number or an operator from a resource tile. | At the start of almost every production line. |
| Conveyor Belt | Moves numbers and operators across the world. | For routes to the Collector or to machines. |
| MATH | Combines A, an operator, and B into a result. | When you need to calculate something, such as 3 + 4 = 7. |
| Splitter | Splits one stream across multiple outputs. | When one belt should serve more than one target. |
| Storage | Stores items. | When a path is blocked for a moment or needs a buffer. |
| SORT | Stores and routes a small filtered item buffer. | When one input stream should be split by values such as even, odd, prime, or comparison rules. |
| PWR | Turns positive number items into network energy. | When machines should receive a work bonus or REF needs power. |
| REF | Refines Tech Ore into upgrade kits. | When you want building upgrades or PWR batteries. |
| Sink | Consumes items. | When you want to remove wrong or extra values. |
| Sign | Places a note on the ground. | For your own reminders in Sandbox and Online worlds. |
Later, you will see more machines: IF, Logic, Register, Counter, Delay, Constant, Random, PHYS, and LIGHT. You do not need to learn everything at once. The Home Factory starter and Research path introduce the important ideas one step at a time.
Most early blocks are free to place, but some infrastructure has a build cost. The RES chip shows what you can spend from your character inventory, nearby world storage, sorters, and Collector credit. You do not need to feed those items in a special order.
Tech Ore is mined with normal miners after TEC mining research. Mining progress is shown on the miner.
The 3x3 refinery buffers 3 Tech Ore, then spends about one minute refining one upgrade kit while powered.
PWR generators burn positive number items, power lines carry energy, and batteries buffer shortages.
Power lines, generators, and batteries show their required items in the dock. Missing items are shown directly in the UI.
The Contract needs 5. Place Miners on 2 and 3, feed both into a MATH machine, then draw a Conveyor Belt from OUT to the Collector. When the built 5 arrives, the Contract is solved.
Some target numbers are not lying on the ground. For 7, you need a MATH machine. It receives numbers and an operator, then produces the result.
As your factory grows, Fibonacci numbers can be built as sums: 13 + 21 = 34, 21 + 34 = 55, and 34 + 55 = 89. A good proof setup makes the source values first, then combines them into the next value.
A good solution keeps the route readable: resources above, MATH in the middle, Collector below.
A Proof is not a magic word. It is the trace of your solution. Fibonex remembers which values arrived, how much Noise happened, and which factory solved the Contract.
Shows accepted values, Noise, trace, belts, and building counts after a local proof check.
In a private online world, the server can verify your Collector run and create a signed receipt.
Publish an approved proof receipt so other players can see the run without importing your world.
Each featured, beta, or weekly contract has its own ranking view.
Your persistent offline Home Factory. Best for your first run and for Steam-style offline play.
Free building with the same local save slots; Desktop builds use save files, browsers use IndexedDB.
Online worlds with an account, a private world, Proof Library, Atlas, contract leaderboards, and staff-gated public-world infrastructure.
Blueprints are copies of building layouts. They let you reuse or share part of your factory. Sandbox and Online modes include comfort tools such as copy, cut, and paste. Guided starter flows keep the focus on the next build step so the learning path stays clear.
Fibonex tracks lightweight progress on your device so you can see what you have already solved. This is a local guide for you, not an online anti-cheat score.
Solved and Clean markers can show which local tasks or proof checks your browser has completed.
Featured and beta proof contracts show Done or Clean when your local browser has completed them.
A rotating community contract gives the beta a fresh target for Atlas and leaderboard runs.
Open Stats in the in-game menu to see local story, math, clean-run, proof, and weekly progress groups.
WASD or the arrow keys move either the camera or the character. It depends on the current mode. Press K to switch modes. The top-right chart button opens Beta progress.