Collector
The large center of the world. Contract numbers are delivered here.
Fibonex
Simple guide
Fibonex is a factory game about numbers. You build miners, conveyor belts, and machines. In the end, the right numbers should reach the Collector. That is how your factory proves a pattern.
Every level has a Contract. A Contract says something like: "The Collector needs this number" or "The Collector needs these numbers in this exact order".
Your job is simple: build a small factory that creates those numbers and sends them to the Collector. If a wrong number arrives, it counts as Noise. Less Noise means your factory is working cleanly.
The large center of the world. Contract numbers are delivered here.
The level goal. For example: "Send 5" or "Prove 34 -> 55 -> 89 -> 144".
A wrong number that reaches the Collector. It is not fatal, but it shows that something is messy.
The proof that your factory solved the Contract. You can watch it again as a replay.
In the tutorial, the mission is shown at the top. The build dock is at the bottom. It contains tools and groups such as Belt, COMN, Math, PHYS, and LIGHT. In Sandbox and Online mode, the top area is quieter because you build freely.
Shows the current goal, such as the next number for the Collector.
This is where you choose miners, belts, machines, signs, and movement tools.
At the top right, you can open the large map and switch the visual theme.
After a solved Contract, you can watch the proof again.
| Block | What it does | When you need it |
|---|---|---|
| Miner | Mines a number or an operator from a resource tile. | At the start of almost every production line. |
| Conveyor Belt | Moves numbers and operators across the world. | For routes to the Collector or to machines. |
| MATH | Combines A, an operator, and B into a result. | When you need to calculate something, such as 3 + 4 = 7. |
| Splitter | Splits one stream across multiple outputs. | When one belt should serve more than one target. |
| Storage | Stores items. | When a path is blocked for a moment or needs a buffer. |
| Sink | Consumes items. | When you want to remove wrong or extra values. |
| Sign | Places a note on the ground. | For your own reminders in Sandbox and Online worlds. |
Later, you will see more machines: IF, Logic, Register, Counter, Delay, Constant, Random, PHYS, and LIGHT. You do not need to learn everything at once. The first levels introduce the important ideas one step at a time.
The Contract needs 5. Place a Miner on a 5 tile. Draw a Conveyor Belt from the Miner to the Collector. When the 5 arrives, the Contract is solved.
Some target numbers are not lying on the ground. For 7, you need a MATH machine. It receives numbers and an operator, then produces the result.
Later in the tutorial, the Collector needs a sequence: 34, then 55, then 89, then 144. The order matters. If 89 arrives before 55, the Proof does not match.
A good solution makes the numbers reach the Collector in the right order. Use longer belts or buffers if one number arrives too early.
A Proof is not a magic word. It is the trace of your solution. Fibonex remembers which values arrived, how much Noise happened, and which factory solved the Contract.
Runs your solution again more slowly, so you can see which numbers were accepted.
Creates a code with Contract, Blueprint, origin, resources, score, and replay trace.
A shareable Challenge code. It is not a full online save file.
A Challenge should be recalculated by the server. That keeps the proof fair.
Guided tutorial levels. Best for your first run.
Direct access to math levels without the assisted tutorial.
Free building with local browser save slots.
Online worlds with an account, a private world, and public multiplayer.
Blueprints are copies of building layouts. They let you reuse or share part of your factory. Sandbox and Online modes include comfort tools such as copy, cut, and paste. The tutorial hides these tools so the learning path stays clear.
WASD or the arrow keys move either the camera or the character. It depends on the current mode. Press K to switch modes.